Time to upload my textures and make decisions of how things will look
please excuse the white boxes, they are the mist emitters and are hard to click as the default starting prim for them is invisible, its just a quality of life thing for development, once done they will be sunk into the floor more
Entrance with door open.
Door with greeting sign
in terms of textures, layout and general ambience i am finished.
i plan on making this in the next couple of days.
It’s Shub-Niggurath from Quake 1, and considering the majority of my textures are from the Quake WAD, it seems suitable.