Final Reflections

I’m not entirely sure what I should write for this blog, I guess I’ll just run with the ‘reflections’ theme. Doing a build in SL was and is more complex than I could’ve imagined, years of playing the sims and making houses primed me for what I thought would be a comparable experience, except in […]

Chat scripts

Set out with the goal to get the final part i wanted done, a sound player for aimbnece. i wanted it to be a menu but got entirely lost so i made this instead when the player walks up and awnsers the question with “azathoth”. new text appears. say “ph’nglui mglw’nafh cthulhu r’lyeh wgah’nagl fhtagn” […]

Problems Blog

Problems I faced   Scripting the door Getting and working out a functional script for the door was frustrating, initially I just had a square prim that would sit there and rotate on its axis, or not rotate at all. Or the script wouldn’t work Eventually worked out how key prims work and created the […]

Greeter script and building shub

implemented a greeter to build and made a model of shub niggurath from quake 1 When you walk through the door you hit a invisible square prim along the bottom that will prompt you to take a card that has info on it // // VolDetect Notecard greeter // // Gives all notes in contents […]


Time to upload my textures and make decisions of how things will look please excuse the white boxes, they are the mist emitters and are hard to click as the default starting prim for them is invisible, its just a quality of life thing for development, once done they will be sunk into the floor […]